the seal of the three planes of Verden, the world from the Guild Chronicles game

Guild Chronicles

a tabletop roleplaying game that is flexible, quick to learn, and rewards collaboration

Whether you’re looking to get into tabletop roleplaying games for the first time or you’re a veteran who’s looking for a more flexible and engaging system, you’ve come to the right place.  After ten years of development, Guild Chronicles was finally made available to the public for the first time via our successful first Kickstarter.

Come on in and see what makes Guild Chronicles different from other games on the market and how it’s being used in innovative educational programming.

Read our latest updates here

Features of the Game

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Quick to learn, difficult to master

Guild Chronicles features simple, elegant rules that are easy to understand; the complexity of the game increases as play progresses and new synergies and combinations emerge.

Flexible character design

Character creation features branching advancement, not linear, allowing players to create truly unique builds and archetype-breaking characters.

Limits frustrating results from bad luck

Without rolls “to hit” and by always utilizing small pools of dice, “botches” are uncommon, limiting player frustration or the feeling that bad luck dramatically altered the outcome of an adventure.

A stylized image of a ten-sided die

Collaboration is rewarded

At the center of the design principles of Guild Chronicles is the idea that the game’s rules should reward collaboration; groups that focus on enabling one another will outshine more individualistic playstyles.

Learn more about the gameplay here

Welcome to Verden

The world of Verden is diverse and expansive, formed at the intersection of three different Planes of Existence, each teeming with different manifestations of the magic of the land. 

The Wyld

The Wyld is a tapestry of elemental energy, spirits of nature, and primordial chaos; it brings life, weather, and biological diversity.

The Umbra

The Umbra is a realm where emotions are made manifest; it colors the world with hope and despair, love and strife, constantly shaping and reshaping cultures and altering history.

The Dream

The Dream is an infinite world of abstraction, hypotheticals, creativity, and nightmares; it provides the spark of wonder, curiosity, and innovation that pushes Verden’s history forward.

Learn more about the world of Verden here

Purchase Guild Chronicles

Guild Chronicles is now available for purchase! 

 

Digital Editions

Downloadable PDFs of the Guild Chronicles Core Rules (as well as other games published by Lyndhurst Free Press) can be found on itch.io

Softcover Prints

Print-on-demand softcover editions of Guild Chronicles can be purchased on Amazon. 

Titles currently available are:

The Player’s Handbook:

        • the basic rules required to play Guild Chronicles
        • everything players need to create and advance their characters

The Archduke’s Manual of Fun 

        • a whimsical expansion for Guild Chronicles by the Scribblers

The Starcatcher’s Manual

        • a celestial expansion for Guild Chronicles by the Scribblers

Hardcover Prints

A small offset print run of deluxe hardcover prints has been completed and delivered to Kickstarter backers. These special edition prints are available at limited retail locations and at conventions. Join our Discord to inquire about purchasing a hardcover edition and for information about which conventions we will be attending.

Learn more about all of the products available for purchase here

Welcome to Verden

Fires in the Night: A Guild Chronicles Story

You can get to know the Guild Chronicles Storytelling System with this free downloadable adventure. 

While on a routine errand for the Longstriders Guild, you and your traveling companions witness the burning down of the Pig’s Tail, an iconic tavern in the region.  Local authorities are quick to declare it arson and pin the blame on Revan, an outsider.  Has their fear of spellcasters colored their judgment?  Has someone set Revan up to take the blame?  Is there a darker plot afoot?

This free demo includes:

  • 6 unique premade characters
  • An introduction to how Guild Chronicles handles skill checks as players track down clues
  • Two dynamic battles that spotlight the quick, engaging, tactical rules that govern combat in Guild Chronicles
  • Printable maps
  • Beautifully formatted handouts and player materials
  • All you need to start this journey are a few friends and a set of dice!
An illustration of a tavern, drawn in a fantasy style, burning to the ground.

Nothing About Us Without Us

The core of the Guild Chronicles philosophy is central to the disability rights movement: “nothing about us without us”.

The Guild Chronicles Education Program works primarily with autistic teens and adults (and individuals with similar learning styles), and we believe that this community should be integral in the development of the program.  To that end, we aspire to hire autistic and other neurodivergent young people to edit, playtest, illustrate, and grow the world of Guild Chronicles. Their creativity, enthusiasm, feedback and insights have been immeasurably supportive of the program’s development and they will continue to be core to its future.

Learn more about our team here

Location
19 Muzzey Street, Lexington, Massachusetts

Email
guildchronicles@gmail.com

The content of this website is protected by copyright; do not reproduce without written permission from Andrew Harris.

© 2026, Guild Chronicles, LLC

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