Character Creation in Guild Chronicles is designed to be incredibly flexible. Some players choose to specialize, purchasing only a single Class and working towards purchasing all of its Powers before branching out. Others choose instead to purchase many Classes, selecting only a few Powers from each and becoming adaptable generalists or finding unexpected combinations.
With this non-linear approach to classes, there are endless opportunities to create unique Heroes capable of vastly different things.
Classes are divided into three Archetypes – Warriors, Mages and Channelers. Each of these Archetypes unlocks four core Classes (more classes are available through specialized rules, and can even be created and approved by your Storyteller).
Armsmasters
Defenders
Rangers
Rogues
Elementalists
Oneiromancers
Runeblades
Wizards
Seers
Summoners
Umbramancers
Wylders
The Weapon a Hero selects in Guild Chronicles is also designed to make a big difference in their play styles.
Each weapon has its own unique set of abilities. Almost any time a Hero attacks, they will combine one of the Powers unlocked by their Classes with one of the two Attacks allowed by their Weapon. This allows Players to quickly and fluidly adjust how their Hero performs in a battle by changing out a Weapon, and can provide countless unique combinations to Players who take the time to contemplate unconventional Weapon selections.
The flexibility of Weapon selection also allows for unique, trope-breaking Heroes like Rogues that use Wands or Healers that wield Bows. The Core Rules include more than 30 unique Weapons as well as 15 Off-Hand Weapons – future expansions will feature more powerful Weapons for higher level Heroes and guidelines for creating your own Weapons.
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